

The path they choose will either lead to an epic battle on the Sea of Fallen Stars, or into the deadly sewers and tunnels beneath the city to face an enclave of wererats, undead, and a tribe of mad, kraken-worshipping kuo-toa, in search of a fabled relic. Along the way, they meet an unlikely ally.Ĭhapter 5 - Once they arrive in Tsurlagol, the players will have to choose between gaining the assistance of the city council to fight the pirates head on, or making a deal with the Viper's Kiss, herself. A discovery that will lead them through a treacherous forest to the city of Tsurlagol in search of a pirate ship called the Star Carver, and its drow captain, The Viper's Kiss. The players will need to investigate the situation and choose sides in a longstanding feud between the mayor and a local magic user.Ĭhapter 3 - After clearing a tribe of violent orcs from a nearby mountain pass to protect the residents of a town, the party will have to enter the lair of a long-dead dragon to rescue their quarry from a band of goblinoid slavers, where they discover an entrance into a dwarven city, lost and forgotten centuries ago.Ĭhapter 4 - The party will have to traverse the ruins of the dwarven city, avoiding hazards and battling the horrors that lurk there, to uncover the identity of the slaver's leader. They travel through the wilds of Vesperin in search of the missing person, finding trouble and helping locals along the way.Ĭhapter 2 - As the journey continues, the party arrives in a small hamlet suffering from a strange blight.

The party has to recover stolen goods from a thief before setting out from the City of Ravens Bluff. The quest to save a town from a tyrannical, giant overlord may spell the doom of the adventures as they face off against Hrimnar’s minions and even worse, his pet dragon, Ormrfrost.Ĭhapter 1 - When a relative of someone close to the characters goes missing from a nearby village, the players are asked to investigate. He has demanded tribute from the poor peoples of Termalaine and let them know what happens if they do not pay him adequately.

Upon entering the town they find unimaginable destruction and many casualties.Ī Frost Giant, named Hrimnar has moved into the old Verbeeg Lair at the foot of Kelvin’s Cairn. The adventurers are visiting the frozen region of Ten Towns when they see smoke rising from the town of Termalaine. Now, a new menace has moved in beneath the shadow of Kelvin’s Cairn and threatens devastation to the townsfolk of Termalaine. The Ten Towns valley has prospered over the years but has also seen the leaving of many of its heroes. Most of the dwarves of clan Battlehammer have migrated east to their ancient home of Mithral Hall after the death of Shimmergloom and her dark-dwarf minions. Icewind Dale The mad mage Akar Kessell has long been defeated, along with his evil army. Reign of the Ice King is a 10th level Adventure for 4-6 players Laurel Cylphra’s discovery that the dead aren’t the only dangers in Ardis in a new entry into the Pathfinder’s Journal, by F. Lovecraft and the tales of the Cthulhu Mythos, by James Jacobs and Greg A. A giant bestiary filled with eight classic monsters inspired by the writing of H. Blasphemous secrets of the foul faiths known collectively as the Old Cults and sanity-shattering gods such as Azathoth, Nyarlathotep, and Cthulhu, by James Jacobs “Wake of the Watcher,” a Pathfinder RPG adventure for 9th-level characters, by Greg A. If you're planning on going through the whole adventure path of Carrion Crown, the module Carrion Hill could easily be fit between book 3 and 4, as the party will travel directly through the area where this one shot adventure takes place. Lovecraft and the role playing game Call of Cthulhu. It is worth noting that this story is heavily inspired by The Shadow over Innsmouth by H.P. Can the heroes save Illmarsh from its tradition of terror? They'll find a desperate people, caught in a war between beings from beneath the seas and invaders from the darkest corners of the cosmos. Rumors of madness, strange disappearances and human sacrifices to things best left unnamed lead them to investigate the town church and its history. The party is searching for a dark rider of the necromantic Whispering Way cult and will discover the strange practices of the deeply religious inhabitants of Illmarsh. Part 4 of the Carrion Crown Adventure Path brings the heroes to the small fishing village of Illmarsh.
